pokeemerald/sound/voicegroups/voicegroup072.inc, branch master Pokémon Emerald Give programmable wave samples generic names 2021-11-06T16:07:42+00:00 GriffinR griffin.g.richards@gmail.com 2021-11-06T16:07:42+00:00 44295261b0839a521168aca379f66c9ce7d01282

Removed trailing spaces in the most relevant files 2021-08-24T22:59:32+00:00 LOuroboros lunosouroboros@gmail.com 2021-08-24T22:59:32+00:00 554210c5e315e786ddc6eef888e9ff6065ad73f8 Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
Remove address comments in sound directory 2021-07-21T04:56:04+00:00 GriffinR griffin.g.richards@gmail.com 2021-07-21T04:56:04+00:00 e67729f6473a485c18f3d96dd36d6496a30047c1

rename instruments (again) 2020-09-18T03:52:57+00:00 Kurausukun lord.uber1@gmail.com 2020-09-18T03:52:57+00:00 30e34378916219b430632f6f3a90b437402d2e5f

Update Audio Macros 2020-09-17T07:12:19+00:00 Kurausukun lord.uber1@gmail.com 2020-09-17T07:12:19+00:00 b9644e9583788c7b72d721487ad44a9616491f43 Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
Split voicegroups and cry tables properly. 2020-04-04T03:14:10+00:00 PlatinumMaster L33TGamer@outlook.com 2020-04-04T03:14:10+00:00 e6b5638341aa4f8ef79a8243c8e06b01a7578c21