pokefirered/data, branch master Pokémon FireRed and LeafGreen Add missing trainer type constant usage 2022-02-11T18:26:55+00:00 GriffinR griffin.g.richards@gmail.com 2022-02-11T18:18:31+00:00 2598b285bb7383475c264c6bec391c676708bc8e

Rename some movement actions and functions 2022-02-09T16:20:22+00:00 cbt6 91667135+cbt6@users.noreply.github.com 2022-02-09T16:20:22+00:00 ac3de6d02c5beda704570d6ada4ad2195770f819

Merge pull request #481 from GriffinRichards/sync-classes 2022-01-22T00:26:14+00:00 GriffinR griffin.g.richards@gmail.com 2022-01-22T00:26:14+00:00 bef2668d8bf92f8d42e2d56b06260380d7175d93 Sync/update trainer classes
Sync/update trainer classes
Remove berry fix 2022-01-15T18:03:36+00:00 GriffinR griffin.g.richards@gmail.com 2022-01-15T18:03:36+00:00 cf41c783708b5b029b1d5fcb3dd9f06ee79fa532

Remove old asm constants 2022-01-11T00:39:09+00:00 GriffinR griffin.g.richards@gmail.com 2022-01-11T00:28:36+00:00 53eca1d3a7ee378b825e40702a99a6473ae97d77

Sync/update trainer classes 2022-01-10T18:48:08+00:00 GriffinR griffin.g.richards@gmail.com 2022-01-09T20:49:02+00:00 08a18d6e32d5e9d02c42eed46ef7356c3ad41df7

Multiple renamings; Removed some orphaned functions 2021-10-27T14:56:03+00:00 lioniac lioniac@protonmail.com 2021-10-24T20:42:24+00:00 0cc1d8a1b578ff438c04329d6099a8a820ef58f4

Fix Magic Numbers in battle_anim_scripts.s 2021-10-01T04:01:16+00:00 Deokishisu 6993375+Deokishisu@users.noreply.github.com 2021-10-01T04:01:16+00:00 18ca5ef67805d8edc30eb3155360d338400380bc This file should still be synced properly with pokeemerald in the future, but for now the magic numbers for the sound constants have been fixed.
This file should still be synced properly with pokeemerald in the future, but for now the magic numbers for the sound constants have been fixed.
Rename and document HITMARKER_x100000 2021-08-11T13:45:30+00:00 Squeetz alenyla@hotmail.com 2021-08-11T13:45:30+00:00 d4695fffe7260089cb4e4a508ef57e3194de2f44 This marker makes the target unable to Counter or Mirror Coat the damage back to an attacker, however the game does not have a scenario where this is applicable since all its uses are in end-turn events. It's used for all passive damage, where the damage dealt isn't coming from an attacker. Alternate name: HITMARKER_NO_ATTACKER
This marker makes the target unable to Counter or Mirror Coat the damage back to an attacker, however the game does not have a scenario where this is applicable since all its uses are in end-turn events. It's used for all passive damage, where the damage dealt isn't coming from an attacker.
Alternate name: HITMARKER_NO_ATTACKER
Merge pull request #442 from GriffinRichards/fix-offsets 2021-07-03T15:15:38+00:00 GriffinR griffin.g.richards@gmail.com 2021-07-03T15:15:38+00:00 bbf39b8560c752d6b7e94bf1fea9ac60dc79c902 Remove hardcoded offsets in battle scripts
Remove hardcoded offsets in battle scripts