pokegold/constants/sprite_anim_constants.asm, branch master Pokémon Gold and Silver Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30T19:57:58+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-05-30T19:57:58+00:00 43f9f529fa6f6938fc52ac0c9b2d7a27d131c9a2

Define more struct offset constants with rsreset instead of const_def 2021-03-05T21:21:32+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-04T23:13:33+00:00 e950809640f81c5d621c39becc4dcce15a82c064

Verify data table sizes with table_width and assert_table_length macros 2021-03-05T21:10:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-04T03:22:41+00:00 5454e1e0deefc6b4fc8c4de0e63314052fceebc0 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants.
Rename "dummy game" to "memory game" 2020-11-09T00:32:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T00:32:52+00:00 dbcab434fb44e6fb2ce5db45567847f3393c3903

Identify an unused intro sprite animation from pokegold-spaceworld 2020-11-02T14:30:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-02T14:30:29+00:00 c9bf53310fd8834a0370a5a52e4aaeb9a79becb5

UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30T21:32:04+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T21:32:04+00:00 eecff60284d3b4af14902f347d12639ee9849c03

Identify wSpriteAnimDict key constants 2020-10-30T19:38:56+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T19:38:56+00:00 6063bd1dfb1f031161766a7d36831671b204e5d7

GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE 2020-08-27T13:17:53+00:00 mid-kid esteve.varela@gmail.com 2020-08-27T13:10:12+00:00 aa04a13578c3501b8e95e371e0815fbf4431ec21 These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
Fix some constants surrounding sprite animations 2020-08-27T12:51:59+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 0a1eb668d053c9904a5bb8f41dda5f0d1bef21d8 Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
[in progress] Harmonize more constant and data files with pokecrystal 2020-06-16T18:32:48+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-16T18:11:36+00:00 fda549a27af144cdb601bbd85dba439fce533afc