pokegold/engine/battle_anims/functions.asm, branch master Pokémon Gold and Silver Resolve some "???" comments 2020-11-17T15:56:28+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-17T15:56:28+00:00 dd73b278b585266922424e09cd99faeeba02a2f4

Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09T20:20:35+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T20:16:44+00:00 bc8636d68805116ef126feecc07cde63238490da

Comment, remove, or revise many unreferenced labels 2020-10-27T00:30:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-24T00:39:20+00:00 46f6cc4d41494c044f1091491c712afc2a5bfd3a

Identify some more unnamed labels 2020-10-05T16:02:48+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T15:24:41+00:00 054e6088f9ed3995671fa294771cb11640551814

Identify more unnamed labels 2020-10-05T02:34:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T02:34:55+00:00 3745ba9f9e58088b5abd9899ed4783d22654f8a0

Identify battle animation functions 2020-10-04T02:17:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-04T02:17:19+00:00 ec88087f306d446ed2531618608b1cc40c60601f

Fix some constants surrounding sprite animations 2020-08-27T12:51:59+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 0a1eb668d053c9904a5bb8f41dda5f0d1bef21d8 Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Rename labels to stop cheating the unnamed.py script. 2020-06-19T11:35:14+00:00 entrpntr entrpntr@gmail.com 2020-06-19T11:32:01+00:00 9d0c8dbf8e57fa2832f71fae94de7552e270d367

Use pokecrystal's sine_table macro 2020-06-15T16:12:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-15T16:12:05+00:00 6bc203541bbced1e237b5e27db7ab42739b65655 A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
Fix file permissions. 2020-06-05T20:42:33+00:00 entrpntr entrpntr@gmail.com 2020-06-05T20:42:33+00:00 e28325211cfc584ebed4389ab242014cc80ab2c9