pokegold/engine/battle_anims, branch master Pokémon Gold and Silver Build the Virtual Console patches with `make gold_vc` and `make silver_vc` (#74) 2022-03-14T21:03:15+00:00 vulcandth vulcandth@gmail.com 2022-03-14T21:03:15+00:00 3d58fb95569be74c6c229118a425fa22628f1dc3

Use ~X instead of $ff ^ X 2021-11-24T01:50:17+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-11-24T01:50:17+00:00 14a21880a0fad34c946beab55182b338a7be9a9d

Use {interpolation} to generate sequences of RAM labels 2021-04-27T16:30:04+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-04-27T16:30:04+00:00 2a9ae6ecefe12e798c15e7a37a77005f5373aa9d This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
Verify script command table sizes 2021-03-11T21:31:40+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-11T21:28:52+00:00 dc17d58170e80c4679c391017492da613fea3236

Verify data table sizes with table_width and assert_table_length macros 2021-03-05T21:10:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-04T03:22:41+00:00 5454e1e0deefc6b4fc8c4de0e63314052fceebc0 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants.
Resolve some "???" comments 2020-11-17T15:56:28+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-17T15:56:28+00:00 dd73b278b585266922424e09cd99faeeba02a2f4

Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09T20:20:35+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T20:16:44+00:00 bc8636d68805116ef126feecc07cde63238490da

Identify wBattleAnimTemp0-3 2020-11-09T20:05:26+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T20:05:26+00:00 6e20c30f6e48ba36237d42b13ea6e6827b62ff40

Identify some more uses of wBuffer1-6 2020-11-04T03:45:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-04T03:45:10+00:00 2b9c37e74f73af67d809b539daa26c612dfedeb0

UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30T21:32:04+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T21:32:04+00:00 eecff60284d3b4af14902f347d12639ee9849c03