pokegold/engine/games/slot_machine.asm, branch master Pokémon Gold and Silver Add table assertions to slot machine data 2021-10-16T02:14:58+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-10-16T02:14:58+00:00 7ec200353eb6e4b91ae46792c973767fd8177caa

Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09T20:20:35+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T20:16:44+00:00 bc8636d68805116ef126feecc07cde63238490da

Identify wSpriteAnimDict key constants 2020-10-30T19:38:56+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T19:38:56+00:00 6063bd1dfb1f031161766a7d36831671b204e5d7

Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28T18:39:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-28T17:35:26+00:00 b47bfbd813cc7981ff3b99baa7913933f28d67b9

Identify more unnamed labels 2020-10-05T20:15:47+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T20:15:47+00:00 8871f4b611ec2c8a7f65592bf0b990182db7ec99

Identify more unnamed labels 2020-10-05T02:34:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T02:34:55+00:00 3745ba9f9e58088b5abd9899ed4783d22654f8a0

Fix some constants surrounding sprite animations 2020-08-27T12:51:59+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 0a1eb668d053c9904a5bb8f41dda5f0d1bef21d8 Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21T20:27:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-21T20:27:29+00:00 9dee89fae39ce638beed51edbc3f837a6222bd68

Update for unused wram and event flags. 2020-06-14T13:16:51+00:00 entrpntr entrpntr@gmail.com 2020-06-14T13:16:51+00:00 dd97bedd52f97122c0d4a06eb30c0b571ddda343

Fix labels, add PNGs. 2020-05-10T01:50:59+00:00 entrpntr entrpntr@gmail.com 2020-05-10T01:31:50+00:00 69aaf492403b201fe8584dedac8ab2f7f13b37d8