pokegold/engine/gfx/sprite_anims.asm, branch master Pokémon Gold and Silver Verify data table sizes with table_width and assert_table_length macros 2021-03-05T21:10:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-04T03:22:41+00:00 5454e1e0deefc6b4fc8c4de0e63314052fceebc0 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants.
Rename "dummy game" to "memory game" 2020-11-09T00:32:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T00:32:52+00:00 dbcab434fb44e6fb2ce5db45567847f3393c3903

Identify an unused intro sprite animation from pokegold-spaceworld 2020-11-02T14:30:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-02T14:30:29+00:00 c9bf53310fd8834a0370a5a52e4aaeb9a79becb5

Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28T18:39:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-28T17:35:26+00:00 b47bfbd813cc7981ff3b99baa7913933f28d67b9

Identify some more labels, mostly WRAM 2020-10-23T20:04:03+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-23T19:35:31+00:00 26ddba8cfd8f035c06bd6419b64a6c4d7dbc226f

Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22T14:54:45+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-22T14:54:45+00:00 07f670f956a8ae04b786d927565a2e89c1b3f00e

GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE 2020-08-27T13:17:53+00:00 mid-kid esteve.varela@gmail.com 2020-08-27T13:10:12+00:00 aa04a13578c3501b8e95e371e0815fbf4431ec21 These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
Fix some constants surrounding sprite animations 2020-08-27T12:51:59+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 0a1eb668d053c9904a5bb8f41dda5f0d1bef21d8 Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Port splash screen documentation changes from Crystal 2020-08-27T12:40:18+00:00 mid-kid esteve.varela@gmail.com 2020-08-27T12:40:18+00:00 a7c294371c6514bd6a9fbfa4d2d4a0bb6b12b3a5 Since the splash screen is wildly different, a lot of the docs don't really apply here.
Since the splash screen is wildly different, a lot of the docs don't
really apply here.
`d` is the multiplier for Sprites_Sine 2020-08-05T15:34:39+00:00 mid-kid esteve.varela@gmail.com 2020-08-04T16:09:09+00:00 f1075b1a9dc9654598a7e14ed31ad0931b62bfe5