pokegold/engine/tilesets, branch masterPokémon Gold and SilverAdd more comments to tileset palette animation functions2021-05-31T03:32:07+00:00Rangiremy.oukaour+rangi42@gmail.com2021-05-31T03:32:07+00:00c133efea5f8438ea40be83dc3b2039494574c768
Consistent comments in the tileset animation engine2021-03-24T00:57:44+00:00Rangiremy.oukaour+rangi42@gmail.com2021-03-24T00:57:44+00:00b299b8954f8ceafe06780e73540d8172d62261ac
Verify data table sizes with table_width and assert_table_length macros2021-03-05T21:10:25+00:00Rangiremy.oukaour+rangi42@gmail.com2021-03-04T03:22:41+00:005454e1e0deefc6b4fc8c4de0e63314052fceebc0
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
Replace many '; unused' with '; unreferenced'2020-10-28T14:21:24+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-28T14:21:24+00:009483cf47dd62d3c513dade49747e868f49f0e374
Comment, remove, or revise many unreferenced labels2020-10-27T00:30:09+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-24T00:39:20+00:0046f6cc4d41494c044f1091491c712afc2a5bfd3a
Update battle anim bg function comments, and identify more unnamed labels2020-10-06T22:09:25+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-06T22:09:25+00:00d2ffdbf7ea6c6c92bd8ccbfd8405ec66e42ffd96
Identify some time-related data2020-08-11T18:13:04+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-11T18:13:04+00:002b003eca72bea42bfaabf8f849ea9711ddc4b350
Identify more labels, and use the jumptable macro when possible2020-07-01T17:13:40+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-01T17:08:08+00:00e6f75432928ccd915016162a68df43b0adf6ce04
Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokecrystal2020-06-17T15:28:47+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-17T15:28:47+00:00993f87a852974b000a0ec770cfd53afb392136ce
To do: engine/{menus, movie, overworld, pokemon}