pokegold/main.asm, branch masterPokémon Gold and SilverRename two sections that are contiguous in pokegold2021-10-06T01:05:40+00:00Rangiremy.oukaour+rangi42@gmail.com2021-10-06T01:05:40+00:00f258b87ca0ec37cc101322a09ad830797e3fa9d0
Group miscellaneous graphics from main.asm into their own object file2021-04-13T16:52:07+00:00Rangiremy.oukaour+rangi42@gmail.com2021-04-13T16:52:07+00:002449cd915436fd204a4096620db99fb5f9dde8fd
Rename "dummy game" to "memory game"2020-11-09T00:32:52+00:00Rangiremy.oukaour+rangi42@gmail.com2020-11-09T00:32:52+00:00dbcab434fb44e6fb2ce5db45567847f3393c3903
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims2020-10-30T21:32:04+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-30T21:32:04+00:00eecff60284d3b4af14902f347d12639ee9849c03
Create data/collision/ for tile collision-related data2020-10-27T14:00:51+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-27T14:00:51+00:006e142eb5b365659ec9e13360b663037cbfa615af
Split engine/movie/intro.asm into itself and splash.asm2020-08-27T12:15:41+00:00mid-kidesteve.varela@gmail.com2020-08-27T12:15:41+00:0017feb556f252ae1922fe5e2eb8f25da7d5b2eb36
Move all splash screen files to gfx/splash2020-08-27T12:14:14+00:00mid-kidesteve.varela@gmail.com2020-08-21T23:10:17+00:00d21975be2d7904f477c5eb64ae93934c2016b6f3
Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs2020-07-24T03:49:30+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-24T03:00:25+00:008b40e990d31efbc2c5df4ad65b141dc1c1c24a47
Revert "Factor out tables into data/overworld/"2020-07-23T00:23:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-23T00:23:19+00:0031287c6aaa71f863a282ccf8ebf43479adff2296
This reverts commit 3f392c279248562068a80ceaf2884f62a18f6e17.
This reverts commit 3f392c279248562068a80ceaf2884f62a18f6e17.
Factor out tables into data/overworld/2020-07-22T19:23:02+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-22T19:23:02+00:003f392c279248562068a80ceaf2884f62a18f6e17