pokemon-reverse-engineering-tools/pokemontools/audio.py, branch path-findingreverse engineering toolsfix configuration import in audio.py2013-11-17T17:09:36+00:00Bryan Bishopkanzure@gmail.com2013-11-17T17:09:36+00:00726d6f213470b09347326fb9dddb988de1e143b9
fix syntax error in audio.py2013-11-17T17:09:24+00:00Bryan Bishopkanzure@gmail.com2013-11-17T17:09:24+00:00af6b87ae494668ff32f6398bca0b5d5c746e0115
audio: pass in a channel id to sound commands2013-11-13T17:46:18+00:00yenatchyenatch@gmail.com2013-11-13T17:46:18+00:00f5ad14d634973ff6b340853df8b61bbdf61e0060
audio: less ambiguous tuple unpacking2013-11-09T03:49:25+00:00yenatchyenatch@gmail.com2013-11-09T03:49:25+00:00e7385d6f04b20aa4faa5c068238bd3a227164bc4
audio: sfx and cries are contiguous2013-11-09T03:47:31+00:00yenatchyenatch@gmail.com2013-11-09T03:43:46+00:0085fa5a06c012270cea3347ac19b052f7f8678975
songs for the most part are independent
sfx/cry headers are grouped together and most sound data is shared
songs for the most part are independent
sfx/cry headers are grouped together and most sound data is shared
oops forgot the cries2013-11-07T07:11:00+00:00yenatchyenatch@gmail.com2013-11-07T07:11:00+00:006b434d223046af3cb93cc23a34c96aaace38ba35
sound parsing actually works now2013-11-07T05:29:37+00:00yenatchyenatch@gmail.com2013-11-07T05:29:37+00:00ec52d627003ee42ba37c644a3b58acf870abc45b
+ sorted out output semantics
+ cross-song label references
+ incbins