pokemon-reverse-engineering-tools/pokemontools/audio.py, branch path-finding reverse engineering tools fix configuration import in audio.py 2013-11-17T17:09:36+00:00 Bryan Bishop kanzure@gmail.com 2013-11-17T17:09:36+00:00 726d6f213470b09347326fb9dddb988de1e143b9

fix syntax error in audio.py 2013-11-17T17:09:24+00:00 Bryan Bishop kanzure@gmail.com 2013-11-17T17:09:24+00:00 af6b87ae494668ff32f6398bca0b5d5c746e0115

audio: pass in a channel id to sound commands 2013-11-13T17:46:18+00:00 yenatch yenatch@gmail.com 2013-11-13T17:46:18+00:00 f5ad14d634973ff6b340853df8b61bbdf61e0060

audio: noise command 2013-11-13T17:45:28+00:00 yenatch yenatch@gmail.com 2013-11-13T17:45:28+00:00 7c4f12dec9e2e5049a6f6ade4e3d51356e2ffeca

audio: less ambiguous tuple unpacking 2013-11-09T03:49:25+00:00 yenatch yenatch@gmail.com 2013-11-09T03:49:25+00:00 e7385d6f04b20aa4faa5c068238bd3a227164bc4

audio: sfx and cries are contiguous 2013-11-09T03:47:31+00:00 yenatch yenatch@gmail.com 2013-11-09T03:43:46+00:00 85fa5a06c012270cea3347ac19b052f7f8678975 songs for the most part are independent sfx/cry headers are grouped together and most sound data is shared
songs for the most part are independent

sfx/cry headers are grouped together and most sound data is shared
oops forgot the cries 2013-11-07T07:11:00+00:00 yenatch yenatch@gmail.com 2013-11-07T07:11:00+00:00 6b434d223046af3cb93cc23a34c96aaace38ba35

sound parsing actually works now 2013-11-07T05:29:37+00:00 yenatch yenatch@gmail.com 2013-11-07T05:29:37+00:00 ec52d627003ee42ba37c644a3b58acf870abc45b + sorted out output semantics + cross-song label references + incbins
+ sorted out output semantics
+ cross-song label references
+ incbins
audio.py: cleaner key deletion 2013-11-05T19:10:25+00:00 yenatch yenatch@gmail.com 2013-11-05T19:10:25+00:00 4a7373d8e79d17f10ebafa3ccef7b822a5b139af

audio.py: pointer table generation 2013-11-05T18:54:59+00:00 yenatch yenatch@gmail.com 2013-11-05T18:54:59+00:00 f790933680e3a91706b323c87ec9cbd1cb984869