pokemon-reverse-engineering-tools/vba_autoplayer.py, branch v1.4.1 reverse engineering tools move vba tools into vba/ 2013-09-08T16:06:13+00:00 Bryan Bishop kanzure@gmail.com 2013-09-08T16:06:13+00:00 138637d8f367bd066a4ad5f3c592299c5cab35e4

redo the vba autoplayer 2013-09-08T04:39:26+00:00 Bryan Bishop kanzure@gmail.com 2013-09-08T04:39:26+00:00 c83291b0d00b92c8afd8c8d519e0e7d22a730dae This rewrites the basic methods to use the new primitives for vba automation. There are still a number of bugs in here. Also, the level grinding recursion is broken because there's no method used to detect whether or not a wild battle is starting. Waiting for a battle to really end is currently broken. There's a problem when interacting with radios because of the sound effect check in text_wait. There should be unit tests, but there aren't any.
This rewrites the basic methods to use the new primitives for vba
automation. There are still a number of bugs in here.

Also, the level grinding recursion is broken because there's no method
used to detect whether or not a wild battle is starting.

Waiting for a battle to really end is currently broken.

There's a problem when interacting with radios because of the sound
effect check in text_wait.

There should be unit tests, but there aren't any.
remove dangling whitespace in source code files 2013-08-03T19:04:13+00:00 Bryan Bishop kanzure@gmail.com 2013-08-03T19:04:13+00:00 e707c064f8046e6ed384d43bb16fba50354a159a

Edit some docstrings in /extras. 2013-06-23T16:43:16+00:00 Kat Harrison Kat Harrison 2013-06-23T16:43:16+00:00 5efb29460e7efa651c17383bf0767a22bc9b066a original-commit-id: 1120eaaaf54afe16600c7b5f665edcbc621fde0f
original-commit-id: 1120eaaaf54afe16600c7b5f665edcbc621fde0f
programmatic speedrun of pokecrystal (vba) 2013-06-16T22:17:37+00:00 Bryan Bishop kanzure@gmail.com 2013-06-16T22:17:37+00:00 76b71fda33a8f6ac2ec3c26470c6d156fa1aaeca original-commit-id: fe01fb510ff87310de1ecbce73f74d1a390d557c
original-commit-id: fe01fb510ff87310de1ecbce73f74d1a390d557c