pokepinball/audio/engine_10.asm, branch master Pokémon Pinball Update audio macros 2021-03-14T15:46:32+00:00 dannye 33dannye@gmail.com 2021-03-14T05:03:51+00:00 df5be0b603917a14ddf59b800462182b2a94363d

Update to RGBDS 0.4.2 2021-01-21T18:17:13+00:00 libjet libj3t@gmail.com 2021-01-21T14:37:20+00:00 d2fd9503da799885ba73357638e6ccbb8a3226a2

Use song constants and labels. Swap red and blue field music to be correct 2017-09-09T19:34:18+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:33:38+00:00 bd89e966c639c1322695fb5d992e323e81a78be1

Stop using Win^H^H^Hwindows DansGame 2017-07-07T20:46:11+00:00 NieDzejkob niedzejkob@gmail.com 2017-07-07T20:46:11+00:00 0d6ede3fd2849fa3c2effc4e6b3ca1416624a56e

Updated code to comply with newer rgbds (and remove unnecessary memory access brackets where there is no memory access) 2017-07-06T21:28:11+00:00 aaaaaa123456789 aaaaaa123456789@acidch.at 2017-07-06T21:28:11+00:00 686a1a0633f449361d8281dfb0f4d2bcbc315602

Finish audio bank 10 2017-06-17T23:16:30+00:00 Marcus Huderle huderlem@gmail.com 2017-06-17T23:14:38+00:00 c40d5191572827dec893d350ec98688c0a61981e

Split out audio engine copies 2016-12-07T02:56:48+00:00 PikalaxALT pikalaxalt@gmail.com 2016-12-07T02:56:48+00:00 09db40d83edac1f125fdb54669be1707ae3a07f6