pokepinball/engine/pinball_game/ball_init, branch master Pokémon Pinball Fully document flipper collision system 2021-05-15T16:00:06+00:00 Marcus Huderle huderlem@gmail.com 2021-05-15T16:00:06+00:00 f565e31d51a241e4b98eb566d4ce6459f56e673c

Document stage collision handling logic 2021-05-04T01:34:08+00:00 Marcus Huderle huderlem@gmail.com 2021-05-04T01:34:08+00:00 22964879cfadf73916e27c219fc52001f773c144

Use song constants and labels. Swap red and blue field music to be correct 2017-09-09T19:34:18+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:33:38+00:00 bd89e966c639c1322695fb5d992e323e81a78be1

More various labeling of wram 2017-09-09T19:01:24+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:01:24+00:00 4b59cbae1d0f6e4058e40e82b1e1bd986489007b

Small label improvements 2017-09-08T03:49:20+00:00 Marcus Huderle huderlem@gmail.com 2017-09-08T03:48:31+00:00 56ab05c70d6b59a465c8cd83c1c2767790426360

Move some code out of home.asm 2017-09-08T03:49:20+00:00 Marcus Huderle huderlem@gmail.com 2017-09-08T03:30:27+00:00 61ce00763a3f4cb7e2d2f1aa49a2a7eed848aec3

Label Bonus Stage transition stuff 2017-07-14T17:29:47+00:00 Marcus Huderle huderlem@gmail.com 2017-07-14T17:29:47+00:00 8887222e60f6af052e1da709851254cc63e6625f

Finish labeling vertical_screen_transition.asm and related 2017-07-11T02:04:07+00:00 Marcus Huderle huderlem@gmail.com 2017-07-11T02:04:07+00:00 b458d6eb81002def4f8f4aeb3d3cc9c8300b4489

Labelling mapmode functions 2017-07-10T23:36:12+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-10T23:36:12+00:00 467f8980840250aaed160868f72a5ba3d5e2ce55

Label ball upgrade and CAVE lights 2017-07-09T16:27:38+00:00 Marcus Huderle huderlem@gmail.com 2017-07-09T16:27:38+00:00 de56314d54675347b4065f7f23384e4cb6d8a3dd