pokepinball/engine/pinball_game/ball_loss, branch master Pokémon Pinball More labeling for special modes and draw_sprites 2017-09-09T23:33:12+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T23:33:12+00:00 6f3015b8721b9149e9cc5c536ab66df83bf9f1c7

Use song constants and labels. Swap red and blue field music to be correct 2017-09-09T19:34:18+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:33:38+00:00 bd89e966c639c1322695fb5d992e323e81a78be1

More various labeling of wram 2017-09-09T19:01:24+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:01:24+00:00 4b59cbae1d0f6e4058e40e82b1e1bd986489007b

Label various WRAM addresses 2017-09-09T02:31:01+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T02:31:01+00:00 24399a8a19932f940dc78f6f84e9681c9fce7bbb

Move some code out of home.asm 2017-09-08T03:49:20+00:00 Marcus Huderle huderlem@gmail.com 2017-09-08T03:30:27+00:00 61ce00763a3f4cb7e2d2f1aa49a2a7eed848aec3

More text labels 2017-07-20T21:52:22+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-20T21:52:22+00:00 0d77f92e5ba629293b6b12e23595263ced9904e6

Fix SPECIAL_MODE_ constants. They were mislabeled. 2017-07-20T05:16:44+00:00 Marcus Huderle huderlem@gmail.com 2017-07-20T05:16:44+00:00 f56a2fc512cfd0ff348f255a913bdeab29476893

Label Bonus Stage transition stuff 2017-07-14T17:29:47+00:00 Marcus Huderle huderlem@gmail.com 2017-07-14T17:29:47+00:00 8887222e60f6af052e1da709851254cc63e6625f

Labeled a core time function and vars 2017-07-12T15:41:58+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-12T15:41:58+00:00 3a675d926fd28eebd44887e8646ba5f24b098347

Finish labeling vertical_screen_transition.asm and related 2017-07-11T02:04:07+00:00 Marcus Huderle huderlem@gmail.com 2017-07-11T02:04:07+00:00 b458d6eb81002def4f8f4aeb3d3cc9c8300b4489