pokepinball/engine/pinball_game/object_collision/diglett_bonus_resolve_collision.asm, branch masterPokémon PinballRe-organize some diglett graphics data2017-09-14T01:28:08+00:00Marcus Huderlehuderlem@gmail.com2017-09-14T01:28:08+00:00c71b26b80fde9fec996f1405a89a33e24b71d72c
Use song constants and labels. Swap red and blue field music to be correct2017-09-09T19:34:18+00:00Marcus Huderlehuderlem@gmail.com2017-09-09T19:33:38+00:00bd89e966c639c1322695fb5d992e323e81a78be1
Move some code out of home.asm2017-09-08T03:49:20+00:00Marcus Huderlehuderlem@gmail.com2017-09-08T03:30:27+00:0061ce00763a3f4cb7e2d2f1aa49a2a7eed848aec3
More text labels2017-07-20T21:52:22+00:00chaos-lorddd4791.mariokarter@hotmail.co.uk2017-07-20T21:52:22+00:000d77f92e5ba629293b6b12e23595263ced9904e6
More core labeling and organizing2017-07-11T03:46:17+00:00Marcus Huderlehuderlem@gmail.com2017-07-11T03:46:17+00:003cd4aee0155496d3b093c31fb0758c08607ee892
Label slot cave things, and rumble2017-07-09T18:56:35+00:00Marcus Huderlehuderlem@gmail.com2017-07-09T18:55:52+00:0066e007a3593a843b1b1f8ba6be3cfff9c0c31117
Cleanup scrolling text labels. Use macro for the wram locations. Move text.asm -> text/scrolling_text.asm2017-07-09T01:34:44+00:00Marcus Huderlehuderlem@gmail.com2017-07-09T01:34:44+00:002f7383f03d9e7368d744690be93e811a052d0d42
Large amount of text-function labeling2017-07-09T00:01:57+00:00chaos-lorddd4791.mariokarter@hotmail.co.uk2017-07-09T00:01:57+00:0075f8a8fdeb7b85c649d954aee6d0ed6bb3e90232