pokepinball/engine/pinball_game/object_collision, branch master Pokémon Pinball Correct force amplication name 2021-05-02T15:20:10+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:20:10+00:00 01ba6dc960b7b5f08f6f599a1d7ecc52d4260359

Cleanup and correct some collision handling logic 2021-05-02T15:13:09+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:13:09+00:00 cb19d09186a7beb582b4657ae5098543f0031893

Update to RGBDS 0.4.2 2021-01-21T18:17:13+00:00 libjet libj3t@gmail.com 2021-01-21T14:37:20+00:00 d2fd9503da799885ba73357638e6ccbb8a3226a2

Re-organize some diglett graphics data 2017-09-14T01:28:08+00:00 Marcus Huderle huderlem@gmail.com 2017-09-14T01:28:08+00:00 c71b26b80fde9fec996f1405a89a33e24b71d72c

Label wCollidedPoint 2017-09-12T02:44:01+00:00 Marcus Huderle huderlem@gmail.com 2017-09-12T02:44:01+00:00 f2d839a1f498ff22ecb239bfc4d7c2752a652afd

Label more load_stage_data routines 2017-09-10T18:19:43+00:00 Marcus Huderle huderlem@gmail.com 2017-09-10T18:19:43+00:00 5c228e8cb1a2df95d019b049bd2b3e3633bc4161

Label routines and some wram addresses for evolution mode 2017-09-10T18:02:18+00:00 Marcus Huderle huderlem@gmail.com 2017-09-10T18:02:18+00:00 2122a2925f422ea2c59c54d4021c0001f928ec52

Use song constants and labels. Swap red and blue field music to be correct 2017-09-09T19:34:18+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:33:38+00:00 bd89e966c639c1322695fb5d992e323e81a78be1

More various labeling of wram 2017-09-09T19:01:24+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T19:01:24+00:00 4b59cbae1d0f6e4058e40e82b1e1bd986489007b

Label various WRAM addresses 2017-09-09T02:31:01+00:00 Marcus Huderle huderlem@gmail.com 2017-09-09T02:31:01+00:00 24399a8a19932f940dc78f6f84e9681c9fce7bbb