pokepinball/engine/pinball_game/object_collision, branch masterPokémon PinballCorrect force amplication name2021-05-02T15:20:10+00:00Marcus Huderlehuderlem@gmail.com2021-05-02T15:20:10+00:0001ba6dc960b7b5f08f6f599a1d7ecc52d4260359
Cleanup and correct some collision handling logic2021-05-02T15:13:09+00:00Marcus Huderlehuderlem@gmail.com2021-05-02T15:13:09+00:00cb19d09186a7beb582b4657ae5098543f0031893
Update to RGBDS 0.4.22021-01-21T18:17:13+00:00libjetlibj3t@gmail.com2021-01-21T14:37:20+00:00d2fd9503da799885ba73357638e6ccbb8a3226a2
Re-organize some diglett graphics data2017-09-14T01:28:08+00:00Marcus Huderlehuderlem@gmail.com2017-09-14T01:28:08+00:00c71b26b80fde9fec996f1405a89a33e24b71d72c
Label more load_stage_data routines2017-09-10T18:19:43+00:00Marcus Huderlehuderlem@gmail.com2017-09-10T18:19:43+00:005c228e8cb1a2df95d019b049bd2b3e3633bc4161
Label routines and some wram addresses for evolution mode2017-09-10T18:02:18+00:00Marcus Huderlehuderlem@gmail.com2017-09-10T18:02:18+00:002122a2925f422ea2c59c54d4021c0001f928ec52
Use song constants and labels. Swap red and blue field music to be correct2017-09-09T19:34:18+00:00Marcus Huderlehuderlem@gmail.com2017-09-09T19:33:38+00:00bd89e966c639c1322695fb5d992e323e81a78be1
More various labeling of wram2017-09-09T19:01:24+00:00Marcus Huderlehuderlem@gmail.com2017-09-09T19:01:24+00:004b59cbae1d0f6e4058e40e82b1e1bd986489007b
Label various WRAM addresses2017-09-09T02:31:01+00:00Marcus Huderlehuderlem@gmail.com2017-09-09T02:31:01+00:0024399a8a19932f940dc78f6f84e9681c9fce7bbb