pokepinball/engine, branch master Pokémon Pinball Fully document flipper collision system 2021-05-15T16:00:06+00:00 Marcus Huderle huderlem@gmail.com 2021-05-15T16:00:06+00:00 f565e31d51a241e4b98eb566d4ce6459f56e673c

Document stage collision handling logic 2021-05-04T01:34:08+00:00 Marcus Huderle huderlem@gmail.com 2021-05-04T01:34:08+00:00 22964879cfadf73916e27c219fc52001f773c144

Correct force amplication name 2021-05-02T15:20:10+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:20:10+00:00 01ba6dc960b7b5f08f6f599a1d7ecc52d4260359

Cleanup and correct some collision handling logic 2021-05-02T15:13:09+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:13:09+00:00 cb19d09186a7beb582b4657ae5098543f0031893

Update to RGBDS 0.4.2 2021-01-21T18:17:13+00:00 libjet libj3t@gmail.com 2021-01-21T14:37:20+00:00 d2fd9503da799885ba73357638e6ccbb8a3226a2

Label a bunch of OAM entries 2018-05-15T03:05:31+00:00 Marcus Huderle huderlem@gmail.com 2018-05-15T01:55:13+00:00 32ff3d185635cf9458e7da4b06082e6e03f8dbc7

Rename 'evolution line' to 'catchem mon' because those constants represent catchable pokemon during catchem mode 2018-05-13T20:04:22+00:00 Marcus Huderle huderlem@gmail.com 2018-05-13T20:04:22+00:00 4bc797117826dff27cdb0901b10c382d5f4fa4ab

Label evolution trinket palettes 2018-05-13T19:14:31+00:00 Marcus Huderle huderlem@gmail.com 2018-05-13T19:14:31+00:00 802b7e9fc437b16bc5bec8ad25a8c3b3affbe6b8

Rename HBlank interrupt to STAT interrupt, and various home labeling 2018-04-23T16:51:58+00:00 Marcus Huderle huderlem@gmail.com 2018-04-23T16:51:58+00:00 0221964952fc4ac32def4ab0de31fb316c5bc078

This is actually a CGB palette copy 2018-04-22T19:32:06+00:00 PikalaxALT pikalaxalt@gmail.com 2018-04-22T19:27:59+00:00 e9715547f64480ba2c7852c9c3c04e126c102678