Correct force amplication name2021-05-02T15:20:10+00:00Marcus Huderlehuderlem@gmail.com2021-05-02T15:20:10+00:0001ba6dc960b7b5f08f6f599a1d7ecc52d4260359
Cleanup and correct some collision handling logic2021-05-02T15:13:09+00:00Marcus Huderlehuderlem@gmail.com2021-05-02T15:13:09+00:00cb19d09186a7beb582b4657ae5098543f0031893
Update to RGBDS 0.4.22021-01-21T18:17:13+00:00libjetlibj3t@gmail.com2021-01-21T14:37:20+00:00d2fd9503da799885ba73357638e6ccbb8a3226a2
Label a bunch of OAM entries2018-05-15T03:05:31+00:00Marcus Huderlehuderlem@gmail.com2018-05-15T01:55:13+00:0032ff3d185635cf9458e7da4b06082e6e03f8dbc7
Rename 'evolution line' to 'catchem mon' because those constants represent catchable pokemon during catchem mode2018-05-13T20:04:22+00:00Marcus Huderlehuderlem@gmail.com2018-05-13T20:04:22+00:004bc797117826dff27cdb0901b10c382d5f4fa4ab
Rename HBlank interrupt to STAT interrupt, and various home labeling2018-04-23T16:51:58+00:00Marcus Huderlehuderlem@gmail.com2018-04-23T16:51:58+00:000221964952fc4ac32def4ab0de31fb316c5bc078
This is actually a CGB palette copy2018-04-22T19:32:06+00:00PikalaxALTpikalaxalt@gmail.com2018-04-22T19:27:59+00:00e9715547f64480ba2c7852c9c3c04e126c102678