pokepinball/home.asm, branch master Pokémon Pinball Fully document flipper collision system 2021-05-15T16:00:06+00:00 Marcus Huderle huderlem@gmail.com 2021-05-15T16:00:06+00:00 f565e31d51a241e4b98eb566d4ce6459f56e673c

Document stage collision handling logic 2021-05-04T01:34:08+00:00 Marcus Huderle huderlem@gmail.com 2021-05-04T01:34:08+00:00 22964879cfadf73916e27c219fc52001f773c144

Correct force amplication name 2021-05-02T15:20:10+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:20:10+00:00 01ba6dc960b7b5f08f6f599a1d7ecc52d4260359

Cleanup and correct some collision handling logic 2021-05-02T15:13:09+00:00 Marcus Huderle huderlem@gmail.com 2021-05-02T15:13:09+00:00 cb19d09186a7beb582b4657ae5098543f0031893

Update to RGBDS 0.4.2 2021-01-21T18:17:13+00:00 libjet libj3t@gmail.com 2021-01-21T14:37:20+00:00 d2fd9503da799885ba73357638e6ccbb8a3226a2

Rename HBlank interrupt to STAT interrupt, and various home labeling 2018-04-23T16:51:58+00:00 Marcus Huderle huderlem@gmail.com 2018-04-23T16:51:58+00:00 0221964952fc4ac32def4ab0de31fb316c5bc078

Rename HBlbank's interrupt routine 2017-09-14T01:23:15+00:00 Marcus Huderle huderlem@gmail.com 2017-09-14T01:23:15+00:00 6677b87494a5f39848a6bd4ce71b1cb56c9865f7

Properly name the ancient-Egyptian-style multiplication routine 2017-09-14T01:08:08+00:00 Marcus Huderle huderlem@gmail.com 2017-09-14T01:08:08+00:00 b30ac0c5f2bd5b840424dc6b41bcf2f0c4524064

Move some code out of home.asm 2017-09-08T03:49:20+00:00 Marcus Huderle huderlem@gmail.com 2017-09-08T03:30:27+00:00 61ce00763a3f4cb7e2d2f1aa49a2a7eed848aec3

Move data and code out of main.asm 2017-09-08T03:49:20+00:00 Marcus Huderle huderlem@gmail.com 2017-09-08T02:59:58+00:00 023bacc23fa0e400ca7ae5b7c9e507f6a6b87c8b