pokepinball/text/scrolling_text.asm, branch masterPokémon PinballUse macros for scrolling text headers2017-09-16T21:08:00+00:00Marcus Huderlehuderlem@gmail.com2017-09-16T21:08:00+00:0001bf13a53f7ccc86571b30badcd58c0838ccfcea
Labeled the catch mode mystery data and catch mode "catch the mon" phase Variables2017-07-23T18:45:29+00:00chaos-lorddd4791.mariokarter@hotmail.co.uk2017-07-23T18:45:29+00:00248861c859c92d16c1e9cb08c3c682743a6d4bfb
More text labels2017-07-20T21:52:22+00:00chaos-lorddd4791.mariokarter@hotmail.co.uk2017-07-20T21:52:22+00:000d77f92e5ba629293b6b12e23595263ced9904e6
Cleanup scrolling text labels. Use macro for the wram locations. Move text.asm -> text/scrolling_text.asm2017-07-09T01:34:44+00:00Marcus Huderlehuderlem@gmail.com2017-07-09T01:34:44+00:002f7383f03d9e7368d744690be93e811a052d0d42