pokepinball/text/scrolling_text.asm, branch master Pokémon Pinball Use macros for scrolling text headers 2017-09-16T21:08:00+00:00 Marcus Huderle huderlem@gmail.com 2017-09-16T21:08:00+00:00 01bf13a53f7ccc86571b30badcd58c0838ccfcea

Labeled the catch mode mystery data and catch mode "catch the mon" phase Variables 2017-07-23T18:45:29+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-23T18:45:29+00:00 248861c859c92d16c1e9cb08c3c682743a6d4bfb

labeled jackpot stuff 2017-07-21T13:55:21+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-21T13:55:21+00:00 3f2765e7cbf86f3c616a21ef4fa21bbf1ebfebc6

More text labels 2017-07-20T21:52:22+00:00 chaos-lord dd4791.mariokarter@hotmail.co.uk 2017-07-20T21:52:22+00:00 0d77f92e5ba629293b6b12e23595263ced9904e6

Cleanup scrolling text labels. Use macro for the wram locations. Move text.asm -> text/scrolling_text.asm 2017-07-09T01:34:44+00:00 Marcus Huderle huderlem@gmail.com 2017-07-09T01:34:44+00:00 2f7383f03d9e7368d744690be93e811a052d0d42