pokered-de/engine/overworld/hidden_objects.asm, branch master Pokémon Rote und Blaue (Deutsch) remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

No more W_ 2015-08-31T02:38:41+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T02:38:41+00:00 38065a744de1065cc021a4cafe22476f8425448d

misc 2015-07-19T04:58:55+00:00 YamaArashi shadow962@live.com 2015-07-19T03:49:52+00:00 c169073eed4f0362ef42170098a141a2fcbd71d0

Commented/labelled misc functions 2014-09-14T18:29:18+00:00 YamaArashi shadow962@live.com 2014-09-14T18:29:18+00:00 2ed65d9c3e3ba60939ebe2928ffddc06a90b1876

Commented more sprite and map code 2014-09-13T07:50:56+00:00 YamaArashi shadow962@live.com 2014-09-13T07:50:56+00:00 0c916aea3353ed1bf2750be403b0da9ea0b922d4

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c