pokered-es/constants/item_constants.asm, branch masterPokémon Roja y Azul (Español)Fix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Add comments associating constants with data, and identify some more data2020-07-20T16:31:35+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-20T16:23:31+00:0069788c536b70060c58136b07fb3a615b285de99c
Use const_skip and const_next macros for brevity2020-07-09T18:51:48+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-09T18:51:48+00:003e572b6f48b81e5340980c13b1b37b2907942713
Eliminate enum: use const instead, with case-by-case parallel const implementations2020-07-09T16:43:26+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-09T16:43:26+00:00676a35f76f93dfe18678a832fa63d8b684c34c45
Avoid repeating the NUM_TMS value2020-07-06T15:28:51+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T15:28:51+00:0043e0e40d5a4af369661fd6c7aa44d7265b9f6e59
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice2020-07-06T13:32:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T13:32:55+00:0025a3e67b940fc91c11ed9b408fa20762995e6948
TM/HM constants named after moves2020-07-06T02:52:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T02:52:27+00:00405889193ed592174407599df0bfd08a2d707a1b
Reorganize constants/2020-07-03T16:44:47+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T16:44:47+00:00c9c59dc34323a5e0b1886db5f845c8d41620826e
To do: add comments associating constants with data and code
To do: add comments associating constants with data and code
Fewer underscores in constants2015-12-15T04:09:30+00:00dannyecorrnondacqb@yahoo.com2015-12-15T04:09:30+00:00351146024bdd386c328af0f2abdb04e728e4c133
Use constants for elevator floors2015-08-10T15:03:55+00:00dannyecorrnondacqb@yahoo.com2015-08-10T15:03:55+00:00dfa266f05cb909c0e79d8c21b83a7a744a99b64a