pokered-es/data/battle_anims/subanimations.asm, branch master Pokémon Roja y Azul (Español) Define constants for subanimations' base coords and frame block modes 2020-07-17T19:16:54+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-17T19:16:54+00:00 f53341efa170a322392e5d9cf094128a52041b1d

Define constants for subanimation transform types 2020-07-17T02:14:39+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-17T02:14:39+00:00 6f7337bbb1a65e95ad59d3a738c47faf1e96027a

Add constants for move animations' frame blocks 2020-07-17T02:00:16+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-17T02:00:16+00:00 41a9e30268a4505c758980dd112aea632a2ab51a

Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16T23:50:48+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T23:50:48+00:00 cd71ae03af9e75235c8035821700dd6dc6b69616