pokered-es/data/battle_anims/subanimations.asm, branch masterPokémon Roja y Azul (Español)Define constants for subanimations' base coords and frame block modes2020-07-17T19:16:54+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T19:16:54+00:00f53341efa170a322392e5d9cf094128a52041b1d
Define constants for subanimation transform types2020-07-17T02:14:39+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T02:14:39+00:006f7337bbb1a65e95ad59d3a738c47faf1e96027a
Add constants for move animations' frame blocks2020-07-17T02:00:16+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-17T02:00:16+00:0041a9e30268a4505c758980dd112aea632a2ab51a
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)2020-07-16T23:50:48+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T23:50:48+00:00cd71ae03af9e75235c8035821700dd6dc6b69616