pokered-es/data/mapHeaders/FuchsiaGym.asm, branch master Pokémon Roja y Azul (Español) data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03T22:19:56+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T22:19:56+00:00 55bb99580eeccc92106437c4ad86edb8ca89ecda To do: Polished Map support for loading the objects
To do: Polished Map support for loading the objects
Simplify map connections 2020-07-03T19:49:12+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T19:25:43+00:00 710c3275fc6a4caeeff3ad89c029a05984cf8388 To do: Polished Map support for detecting the tileset
To do: Polished Map support for detecting the tileset
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) 2020-06-27T19:32:24+00:00 Rangi 35663410+Rangi42@users.noreply.github.com 2020-06-27T19:32:24+00:00 4b853ad676e061a6c4b0fcc030855a2705776864 Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f