pokered-es/engine/battle/common_text.asm, branch masterPokémon Roja y Azul (Español)Replace ghost Marowak's ambiguous constant2020-09-22T17:38:29+00:00SatoMewSatoMew@users.noreply.github.com2020-09-22T17:38:29+00:002ff7b40d8294d386332b7895a5afec0269b153fd
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)2020-08-31T14:58:41+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-31T14:58:41+00:008ce20e5c31ed2255e708e6a38c7b75d3d8bee48c
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Port pokecrystal's formatting of text commands and special characters2020-07-05T01:14:46+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T21:09:35+00:00139a28ff9906d728a6820fe678a2a616eb309421
Move more tables from engine/ to data/2020-06-23T21:50:50+00:00Rangiremy.oukaour+rangi42@gmail.com2020-06-23T21:50:50+00:000a62d48df2d73c11ca13e4c3015d3d3abfa20292
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
Rename map files, labels, and constants to be consistent and work with Polished Map2019-01-02T04:33:10+00:00Rangiremy.oukaour+rangi42@gmail.com2019-01-01T20:06:23+00:00c7796024590fec48ac79756793c1a6e3b54daf8f