pokered-es/engine/battle/init_battle_variables.asm, branch master Pokémon Roja y Azul (Español) Update related tile animation constants 2020-11-29T21:28:38+00:00 SatoMew SatoMew@users.noreply.github.com 2020-11-29T21:28:38+00:00 083cb38e33891d58158762ac2580bd3b62fcdaec

Label and document hFFD7 more accurately 2020-11-29T20:17:29+00:00 SatoMew SatoMew@users.noreply.github.com 2020-11-29T20:17:29+00:00 242b2e05cf30bc47a53167baf6bd3134d1f47d18

callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-07T01:18:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T01:18:22+00:00 06db7ec55bbc87ed18db72a53fb20fa7b4da9b29

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f

remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

No more W_ 2015-08-31T02:38:41+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T02:38:41+00:00 38065a744de1065cc021a4cafe22476f8425448d

use the new battle type constants 2015-08-30T06:35:58+00:00 YamaArashi shadow962@live.com 2015-08-30T06:35:58+00:00 30063216cdf85dc069c9e0162195cede7d24d4a4

Named a test battle variable 2015-08-14T02:13:47+00:00 YamaArashi shadow962@live.com 2015-08-14T02:13:47+00:00 f6d618090aa689540056a13fb74125d83879347f

commented SGB palette stuff 2015-08-12T09:16:56+00:00 YamaArashi shadow962@live.com 2015-08-12T09:16:56+00:00 64cfbcce7a71e6e75553575490fd60cbd61a5665