pokered-es/engine/battle/init_battle_variables.asm, branch masterPokémon Roja y Azul (Español)Update related tile animation constants2020-11-29T21:28:38+00:00SatoMewSatoMew@users.noreply.github.com2020-11-29T21:28:38+00:00083cb38e33891d58158762ac2580bd3b62fcdaec
Label and document hFFD7 more accurately2020-11-29T20:17:29+00:00SatoMewSatoMew@users.noreply.github.com2020-11-29T20:17:29+00:00242b2e05cf30bc47a53167baf6bd3134d1f47d18
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Rename map files, labels, and constants to be consistent and work with Polished Map2019-01-02T04:33:10+00:00Rangiremy.oukaour+rangi42@gmail.com2019-01-01T20:06:23+00:00c7796024590fec48ac79756793c1a6e3b54daf8f
No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
use the new battle type constants2015-08-30T06:35:58+00:00YamaArashishadow962@live.com2015-08-30T06:35:58+00:0030063216cdf85dc069c9e0162195cede7d24d4a4
Named a test battle variable2015-08-14T02:13:47+00:00YamaArashishadow962@live.com2015-08-14T02:13:47+00:00f6d618090aa689540056a13fb74125d83879347f