pokered-es/engine/gfx/oam_dma.asm, branch master Pokémon Roja y Azul (Español) Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21T23:46:12+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-21T23:46:12+00:00 204bf74a7f7330e4993138629dffc6304ce1f183

Use HIGH() and LOW() 2020-07-07T15:10:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:10:29+00:00 45ed05decf330faab4503fe8fecadc54698c9724

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Replace raw hex values with HRAM constants 2020-07-04T02:22:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T02:11:35+00:00 6ef36800b0dcb86100a7c716172015667e60dc99 To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
Add subdirectories to engine/ similar to pokecrystal 2020-07-03T03:30:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T03:30:21+00:00 f275790aec4a796ed969b099364abfdf25385967