pokered-es/engine/gfx/oam_dma.asm, branch masterPokémon Roja y Azul (Español)Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)2020-07-21T23:46:12+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-21T23:46:12+00:00204bf74a7f7330e4993138629dffc6304ce1f183
Use HIGH() and LOW()2020-07-07T15:10:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-07T15:10:29+00:0045ed05decf330faab4503fe8fecadc54698c9724
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Replace raw hex values with HRAM constants2020-07-04T02:22:09+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T02:11:35+00:006ef36800b0dcb86100a7c716172015667e60dc99
To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
Add subdirectories to engine/ similar to pokecrystal2020-07-03T03:30:21+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T03:30:21+00:00f275790aec4a796ed969b099364abfdf25385967