pokered-es/engine/hidden_object_functions14.asm, branch pokedex-orderPokémon Roja y Azul (Español)Merge branch 'master' of https://github.com/pret/pokered2016-07-18T06:32:24+00:00dannyecorrnondacqb@yahoo.com2016-07-18T06:32:24+00:007c01509b6b69b4dc33f5d739589d50f26ffd65b0
Clean up text commands2016-07-18T06:17:03+00:00dannyecorrnondacqb@yahoo.com2016-07-18T06:17:03+00:0080bae03975a84dadf080c79f52216866dd410cf8
sync engine code with pokeyellow2016-06-12T07:52:13+00:00YamaArashishadow962@live.com2016-06-12T04:30:05+00:00fd2235e678c58cebd6255b5e658e704ee5138591
Start using text predef macros2015-07-04T05:47:29+00:00dannyecorrnondacqb@yahoo.com2015-07-04T05:44:12+00:00f702fc7840e30f00c840ce619a1ea15d763438de
also sprite direction constants
Commented more sprite and map code2014-09-13T07:50:56+00:00YamaArashishadow962@live.com2014-09-13T07:50:56+00:000c916aea3353ed1bf2750be403b0da9ea0b922d4
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c