pokered-es/engine/overworld/elevator.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Use HIGH() and LOW() 2020-07-07T15:10:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:10:29+00:00 45ed05decf330faab4503fe8fecadc54698c9724

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Organize macros/ like pokecrystal 2020-07-03T20:37:47+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T20:37:47+00:00 9878f01e29b1443d6c894c1332cbf381fa12646e While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) 2020-06-27T19:32:24+00:00 Rangi 35663410+Rangi42@users.noreply.github.com 2020-06-27T19:32:24+00:00 4b853ad676e061a6c4b0fcc030855a2705776864 Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Update audio macro names 2019-07-28T04:21:39+00:00 dannye 33dannye@gmail.com 2019-07-28T04:21:39+00:00 20c4116788d4d29b14c85ffce77e65faf89716b7 change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Redo audio header macro 2016-07-28T03:08:13+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T03:08:13+00:00 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6

sync engine code with pokeyellow 2016-06-12T07:52:13+00:00 YamaArashi shadow962@live.com 2016-06-12T04:30:05+00:00 fd2235e678c58cebd6255b5e658e704ee5138591

remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

commented audio code 2015-08-09T05:32:44+00:00 YamaArashi shadow962@live.com 2015-08-09T05:32:44+00:00 2b018159997e3b580efd114ff4e3548a0de3cbc5