pokered-es/engine/overworld/movement.asm, branch master Pokémon Roja y Azul (Español) fixes here and there 2021-01-02T14:24:25+00:00 klektron klektron@users.noreply.github.com 2021-01-02T14:24:25+00:00 419eac2a656d5dd034e46c5f93ce808e583050de

aaaand more fixes 2020-12-31T19:27:09+00:00 klektron klektron@users.noreply.github.com 2020-12-31T19:27:09+00:00 36d4d6fe0aeeb60b5137b812b779fa82b05b4a5a

more changes 2020-12-29T20:54:33+00:00 klektron klektron@users.noreply.github.com 2020-12-29T20:54:33+00:00 af2eb191837e9c2921b7e8015874568675f32e9f

Identify some map object related constants 2020-08-17T18:22:27+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-17T18:22:27+00:00 f82097b8949c490cd09355dc6d8fee5598498bd4

Reformat map scripts' coordinate and movement data 2020-07-16T16:32:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T16:32:19+00:00 76b882d9523915ca8ced96e8c5e889ca2728241e 'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Remove c1x*/c2x* comments, use struct offset constants 2020-07-07T18:15:39+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:57:03+00:00 1e593d8f8cd07e1072992dc1fc962b6de7508aad

Sync coordinate macros with pokecrystal 2020-07-07T15:30:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:30:10+00:00 13129459f11e73df8c556f0c02cd4fca7266a346

Use HIGH() and LOW() 2020-07-07T15:10:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:10:29+00:00 45ed05decf330faab4503fe8fecadc54698c9724

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05T21:51:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-05T21:29:11+00:00 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e