pokered-es/engine/overworld/movement.asm, branch masterPokémon Roja y Azul (Español)fixes here and there2021-01-02T14:24:25+00:00klektronklektron@users.noreply.github.com2021-01-02T14:24:25+00:00419eac2a656d5dd034e46c5f93ce808e583050de
aaaand more fixes2020-12-31T19:27:09+00:00klektronklektron@users.noreply.github.com2020-12-31T19:27:09+00:0036d4d6fe0aeeb60b5137b812b779fa82b05b4a5a
more changes2020-12-29T20:54:33+00:00klektronklektron@users.noreply.github.com2020-12-29T20:54:33+00:00af2eb191837e9c2921b7e8015874568675f32e9f
Identify some map object related constants2020-08-17T18:22:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-17T18:22:27+00:00f82097b8949c490cd09355dc6d8fee5598498bd4
Reformat map scripts' coordinate and movement data2020-07-16T16:32:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T16:32:19+00:0076b882d9523915ca8ced96e8c5e889ca2728241e
'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Remove c1x*/c2x* comments, use struct offset constants2020-07-07T18:15:39+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-07T15:57:03+00:001e593d8f8cd07e1072992dc1fc962b6de7508aad
Sync coordinate macros with pokecrystal2020-07-07T15:30:10+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-07T15:30:10+00:0013129459f11e73df8c556f0c02cd4fca7266a346
Use HIGH() and LOW()2020-07-07T15:10:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-07T15:10:29+00:0045ed05decf330faab4503fe8fecadc54698c9724
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow2020-07-05T21:51:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T21:29:11+00:002b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e