pokered-es/engine/overworld/saffron_guards.asm, branch master Pokémon Roja y Azul (Español) Add subdirectories to engine/ similar to pokecrystal 2020-07-03T03:30:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T03:30:21+00:00 f275790aec4a796ed969b099364abfdf25385967

Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) 2020-06-27T19:32:24+00:00 Rangi 35663410+Rangi42@users.noreply.github.com 2020-06-27T19:32:24+00:00 4b853ad676e061a6c4b0fcc030855a2705776864 Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Move more tables from engine/ to data/ 2020-06-23T21:50:50+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-23T21:50:50+00:00 0a62d48df2d73c11ca13e4c3015d3d3abfa20292 This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

jpab/jpba macros 2015-07-19T18:56:13+00:00 YamaArashi shadow962@live.com 2015-07-19T18:56:13+00:00 02bd91b7076165653a900a8e39c12a92a9bd2976

Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c