pokered-es/macros/data.asm, branch masterPokémon Roja y Azul (Español)Fix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Sync coordinate macros with pokecrystal2020-07-07T15:30:10+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-07T15:30:10+00:0013129459f11e73df8c556f0c02cd4fca7266a346
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)2020-07-06T16:28:31+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T16:28:31+00:008a79315635ee9ebb6eed5c9648fe89746085d0b1
TM/HM constants named after moves2020-07-06T02:52:27+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T02:52:27+00:00405889193ed592174407599df0bfd08a2d707a1b
Port pokecrystal's base data and tmhm structure2020-07-06T01:59:32+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T01:59:32+00:0066ebe56adc7a6a742a413eb2adbdc369b86183d5
To do: TM/HM constants named after moves
To do: TM/HM constants named after moves
Logical spacing in data/sgb/sgb_palettes.asm2020-07-05T20:15:01+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T20:15:01+00:00a77999f7f151567a47dd69affe9a29378f298ff4
Organize macros/ like pokecrystal2020-07-03T20:37:47+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-03T20:37:47+00:009878f01e29b1443d6c894c1332cbf381fa12646e
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.