pokered-es/macros/data.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Sync coordinate macros with pokecrystal 2020-07-07T15:30:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T15:30:10+00:00 13129459f11e73df8c556f0c02cd4fca7266a346

Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06T16:28:31+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T16:28:31+00:00 8a79315635ee9ebb6eed5c9648fe89746085d0b1

TM/HM constants named after moves 2020-07-06T02:52:27+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T02:52:27+00:00 405889193ed592174407599df0bfd08a2d707a1b

Port pokecrystal's base data and tmhm structure 2020-07-06T01:59:32+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T01:59:32+00:00 66ebe56adc7a6a742a413eb2adbdc369b86183d5 To do: TM/HM constants named after moves
To do: TM/HM constants named after moves
Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05T20:15:01+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-05T20:15:01+00:00 a77999f7f151567a47dd69affe9a29378f298ff4

Organize macros/ like pokecrystal 2020-07-03T20:37:47+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T20:37:47+00:00 9878f01e29b1443d6c894c1332cbf381fa12646e While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.