pokered-es/scripts/BillsHouse.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28T16:10:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-28T16:10:55+00:00 637f38b139c43c15eb1f4a67562a78389d4f42a7

Reformat map scripts' coordinate and movement data 2020-07-16T16:32:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T16:32:19+00:00 76b882d9523915ca8ced96e8c5e889ca2728241e 'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05T21:51:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-05T21:29:11+00:00 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e

Port pokecrystal's formatting of text commands and special characters 2020-07-05T01:14:46+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T21:09:35+00:00 139a28ff9906d728a6820fe678a2a616eb309421

Replace raw hex values with HRAM constants 2020-07-04T02:22:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T02:11:35+00:00 6ef36800b0dcb86100a7c716172015667e60dc99 To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
H_CONSTANTNAMES -> hConstantNames 2020-07-03T23:59:41+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T23:59:41+00:00 35deb771130a9012ee4494b1db097761f2fe2919

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f