pokered-es/scripts/FightingDojo.asm, branch masterPokémon Roja y Azul (Español)Fix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Use decimal, not hex, for sprite (object) coordinates in map scripts2020-08-28T16:10:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-28T16:10:55+00:00637f38b139c43c15eb1f4a67562a78389d4f42a7
Use a 'trainer' macro for trainers in scripts/2020-07-14T19:53:25+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-14T19:45:36+00:005c0f33cb5350d3e11bd75cc04d943549667ecd4c
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Port pokecrystal's formatting of text commands and special characters2020-07-05T01:14:46+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T21:09:35+00:00139a28ff9906d728a6820fe678a2a616eb309421
Rename map files, labels, and constants to be consistent and work with Polished Map2019-01-02T04:33:10+00:00Rangiremy.oukaour+rangi42@gmail.com2019-01-01T20:06:23+00:00c7796024590fec48ac79756793c1a6e3b54daf8f