pokered-es/scripts/Route7Gate.asm, branch masterPokémon Roja y Azul (Español)Fix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Reformat map scripts' coordinate and movement data2020-07-16T16:32:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T16:32:19+00:0076b882d9523915ca8ced96e8c5e889ca2728241e
'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Specify the ldh instruction, don't turn ld into ldh2020-07-06T23:03:05+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-06T23:03:05+00:00772fcc7588a4e1fbe146a02b429cf64282c81dcb
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow2020-07-05T21:51:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T21:29:11+00:002b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e
Replace raw hex values with HRAM constants2020-07-04T02:22:09+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-04T02:11:35+00:006ef36800b0dcb86100a7c716172015667e60dc99
To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
Rename map files, labels, and constants to be consistent and work with Polished Map2019-01-02T04:33:10+00:00Rangiremy.oukaour+rangi42@gmail.com2019-01-01T20:06:23+00:00c7796024590fec48ac79756793c1a6e3b54daf8f