pokered-es/scripts/Route7Gate.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Reformat map scripts' coordinate and movement data 2020-07-16T16:32:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T16:32:19+00:00 76b882d9523915ca8ced96e8c5e889ca2728241e 'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-07T01:18:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T01:18:22+00:00 06db7ec55bbc87ed18db72a53fb20fa7b4da9b29

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05T21:51:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-05T21:29:11+00:00 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e

Replace raw hex values with HRAM constants 2020-07-04T02:22:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T02:11:35+00:00 6ef36800b0dcb86100a7c716172015667e60dc99 To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f