pokered-es/scripts/SeafoamIslandsB3F.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28T16:10:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-28T16:10:55+00:00 637f38b139c43c15eb1f4a67562a78389d4f42a7

Reformat map scripts' coordinate and movement data 2020-07-16T16:32:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T16:32:19+00:00 76b882d9523915ca8ced96e8c5e889ca2728241e 'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05T21:51:29+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-05T21:29:11+00:00 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e

Replace some hard-coded values with constants 2019-07-07T04:44:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-07-07T04:44:21+00:00 f99a715fae311d2611ec4a714b002e103c4642ca

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f