pokered-es/scripts/SeafoamIslandsB3F.asm, branch masterPokémon Roja y Azul (Español)Fix file modes2020-11-15T02:52:10+00:00dannye33dannye@gmail.com2020-11-15T02:52:10+00:0066377fca32c63ca9e362d2d2ce15f0692260ce53
Use decimal, not hex, for sprite (object) coordinates in map scripts2020-08-28T16:10:55+00:00Rangiremy.oukaour+rangi42@gmail.com2020-08-28T16:10:55+00:00637f38b139c43c15eb1f4a67562a78389d4f42a7
Reformat map scripts' coordinate and movement data2020-07-16T16:32:19+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-16T16:32:19+00:0076b882d9523915ca8ced96e8c5e889ca2728241e
'dbmapcoord' has X, Y order like other coordinate-related data macros
'dbmapcoord' has X, Y order like other coordinate-related data macros
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow2020-07-05T21:51:29+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-05T21:29:11+00:002b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e
Replace some hard-coded values with constants2019-07-07T04:44:21+00:00Rangiremy.oukaour+rangi42@gmail.com2019-07-07T04:44:21+00:00f99a715fae311d2611ec4a714b002e103c4642ca
Rename map files, labels, and constants to be consistent and work with Polished Map2019-01-02T04:33:10+00:00Rangiremy.oukaour+rangi42@gmail.com2019-01-01T20:06:23+00:00c7796024590fec48ac79756793c1a6e3b54daf8f