pokered-es/scripts/WardensHouse.asm, branch master Pokémon Roja y Azul (Español) Fix file modes 2020-11-15T02:52:10+00:00 dannye 33dannye@gmail.com 2020-11-15T02:52:10+00:00 66377fca32c63ca9e362d2d2ce15f0692260ce53

Revise some map scripts, mostly for getting items 2020-07-16T15:19:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-16T15:19:05+00:00 594c58a289cbad3954899d76ed000f483389472f

callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-07T01:18:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-07T01:18:22+00:00 06db7ec55bbc87ed18db72a53fb20fa7b4da9b29

Specify the ldh instruction, don't turn ld into ldh 2020-07-06T23:03:05+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T23:03:05+00:00 772fcc7588a4e1fbe146a02b429cf64282c81dcb

TM/HM constants named after moves 2020-07-06T02:52:27+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-06T02:52:27+00:00 405889193ed592174407599df0bfd08a2d707a1b

Port pokecrystal's formatting of text commands and special characters 2020-07-05T01:14:46+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T21:09:35+00:00 139a28ff9906d728a6820fe678a2a616eb309421

Replace raw hex values with HRAM constants 2020-07-04T02:22:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T02:11:35+00:00 6ef36800b0dcb86100a7c716172015667e60dc99 To do: turn constants into labels and use ldh
To do: turn constants into labels and use ldh
H_CONSTANTNAMES -> hConstantNames 2020-07-03T23:59:41+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T23:59:41+00:00 35deb771130a9012ee4494b1db097761f2fe2919

Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-02T04:33:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-01-01T20:06:23+00:00 c7796024590fec48ac79756793c1a6e3b54daf8f