pokered-fr/constants/music_constants.asm, branch masterPokémon Rouge et Bleue (Français)Update to latest pokered2017-08-10T06:35:24+00:00einstein95einstein95@users.noreply.github.com2017-08-10T06:35:24+00:00bfff18f882b325827fbfc892ba4ce5b9e1a51604
Name some battle sound effects2015-07-22T02:04:21+00:00dannyecorrnondacqb@yahoo.com2015-07-22T01:58:19+00:004d88812f40c4165e4b893a0631fa658e72d17874
Name sound effects2015-07-19T08:46:12+00:00dannyecorrnondacqb@yahoo.com2015-07-19T08:46:12+00:00ea9cc86949cecc3508aeac06b807372b6b0134d8
Use labels instead of static addresses in sound pointers.2014-03-30T23:56:42+00:00yenatchyenatch@gmail.com2014-03-30T23:56:42+00:000d51959c83aa0f361e53bf93d184c9d31543d953
Static address substraction would wreak havoc in other memory configurations.
Static address substraction would wreak havoc in other memory configurations.
define music constants instead of running around with ((label-$4000)/3)2014-01-21T19:08:06+00:00yenatchyenatch@gmail.com2014-01-21T19:06:59+00:00001270908a91e6d0413c485ebe1ed46ef00e40a6