pokered-fr/constants/music_constants.asm, branch master Pokémon Rouge et Bleue (Français) Update to latest pokered 2017-08-10T06:35:24+00:00 einstein95 einstein95@users.noreply.github.com 2017-08-10T06:35:24+00:00 bfff18f882b325827fbfc892ba4ce5b9e1a51604

commented audio code 2015-08-09T05:32:44+00:00 YamaArashi shadow962@live.com 2015-08-09T05:32:44+00:00 2b018159997e3b580efd114ff4e3548a0de3cbc5

Unify audio bank references 2015-07-22T15:22:46+00:00 dannye corrnondacqb@yahoo.com 2015-07-22T15:22:46+00:00 a6f04b434980f2176cb275a7c3ba50d5cbcd6ace 2→1 8→2 1f→3
2→1
8→2
1f→3
Rename sound effect files 2015-07-22T14:57:31+00:00 dannye corrnondacqb@yahoo.com 2015-07-22T14:57:31+00:00 b4081e851ac4b7ce5cf1fa7c9fc83a490a4c83ec

Name some battle sound effects 2015-07-22T02:04:21+00:00 dannye corrnondacqb@yahoo.com 2015-07-22T01:58:19+00:00 4d88812f40c4165e4b893a0631fa658e72d17874

Name sound effects 2015-07-19T08:46:12+00:00 dannye corrnondacqb@yahoo.com 2015-07-19T08:46:12+00:00 ea9cc86949cecc3508aeac06b807372b6b0134d8

Use labels instead of static addresses in sound pointers. 2014-03-30T23:56:42+00:00 yenatch yenatch@gmail.com 2014-03-30T23:56:42+00:00 0d51959c83aa0f361e53bf93d184c9d31543d953 Static address substraction would wreak havoc in other memory configurations.
Static address substraction would wreak havoc in other memory configurations.
define music constants instead of running around with ((label-$4000)/3) 2014-01-21T19:08:06+00:00 yenatch yenatch@gmail.com 2014-01-21T19:06:59+00:00 001270908a91e6d0413c485ebe1ed46ef00e40a6