pokered-fr/engine/overworld/cut2.asm, branch masterPokémon Rouge et Bleue (Français)remove address comments2016-06-12T00:24:04+00:00YamaArashishadow962@live.com2016-06-12T00:24:04+00:007f34e28f242ee4d0caba0bd96b040811dcb86c50
named animation functions/variables2015-07-24T21:39:45+00:00YamaArashishadow962@live.com2015-07-24T21:39:45+00:0082512e449115aa9d004e24a3d1526dd32570c56d
hall of fame / credits2015-07-15T02:46:52+00:00YamaArashishadow962@live.com2015-07-15T02:46:52+00:0007dd7056372288de7bb5b64f9416d741adb3b499
Rename/organize part 1 of 42015-07-03T19:37:53+00:00U-Daniel-PC\Danielcorrnondacqb@yahoo.com2015-07-03T19:37:53+00:00cd649184f556db777d592671a7274bfa4a8423d7
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
Labelled and commented mostly sprite-related things2014-09-10T03:55:19+00:00YamaArashishadow962@live.com2014-09-10T03:55:19+00:0091793015e53dbed09576f825d39e71bc59bf90a5
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c