pokered-fr/engine/overworld/map_sprites.asm, branch rgbgfxPokémon Rouge et Bleue (Français)No more W_2015-08-31T02:38:41+00:00dannyecorrnondacqb@yahoo.com2015-08-31T02:38:41+00:0038065a744de1065cc021a4cafe22476f8425448d
Rename some labels2015-02-09T02:40:08+00:00YamaArashishadow962@live.com2015-02-09T02:40:08+00:007b7c563c93155e121e05149779cfb78b0bf9d259
Named wram symbols2015-02-08T02:37:40+00:00YamaArashishadow962@live.com2015-02-08T02:37:40+00:0032f7cf12de9f841f76a3f2010caf6d7a80d47bcc
Use VRAM constants where applicable.2014-05-29T08:31:46+00:00yenatchyenatch@gmail.com2014-05-29T08:31:46+00:00da0a72cdbf45fa624b2d1151afe94a98d7da2ae0
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
Pull a lot of engine out of main.asm2014-05-22T22:13:20+00:00U-Fish-PC\Danielcorrnondacqb@yahoo.com2014-05-22T22:13:20+00:0015427f532085846ab6b51719be687951a094cb6c