pokered-fr/engine/overworld/map_sprites.asm, branch rgbgfx Pokémon Rouge et Bleue (Français) No more W_ 2015-08-31T02:38:41+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T02:38:41+00:00 38065a744de1065cc021a4cafe22476f8425448d

fix variable naming 2015-07-18T15:17:46+00:00 YamaArashi shadow962@live.com 2015-07-18T15:17:29+00:00 fc9af362ae65d24c66b39ea7759637cc9c1f9b0a

Rename some labels 2015-02-09T02:40:08+00:00 YamaArashi shadow962@live.com 2015-02-09T02:40:08+00:00 7b7c563c93155e121e05149779cfb78b0bf9d259

Named wram symbols 2015-02-08T02:37:40+00:00 YamaArashi shadow962@live.com 2015-02-08T02:37:40+00:00 32f7cf12de9f841f76a3f2010caf6d7a80d47bcc

Use VRAM constants where applicable. 2014-05-29T08:31:46+00:00 yenatch yenatch@gmail.com 2014-05-29T08:31:46+00:00 da0a72cdbf45fa624b2d1151afe94a98d7da2ae0

Remove most static wram addresses. Use labels instead. 2014-05-27T05:04:39+00:00 yenatch yenatch@gmail.com 2014-05-26T21:04:56+00:00 40c17c906b2b3f65b3b04b1933b90238a7ac5566 For unknown addresses, use "w<address>". Label overleads are still an issue.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
Pull a lot of engine out of main.asm 2014-05-22T22:13:20+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2014-05-22T22:13:20+00:00 15427f532085846ab6b51719be687951a094cb6c