pokered-fr/scripts/fightingdojo.asm, branch adding-pokemon Pokémon Rouge et Bleue (Français) more naming variables 2015-07-25T03:27:59+00:00 YamaArashi shadow962@live.com 2015-07-25T03:27:59+00:00 7f6d0d49b61a77cfba76057d99881634b882486b

named most of the used events 2015-07-21T17:36:03+00:00 YamaArashi shadow962@live.com 2015-07-21T17:36:03+00:00 73171bfff573fa8900563319c014f3e626db6b3e

enumerate events 2015-07-21T01:32:26+00:00 YamaArashi shadow962@live.com 2015-07-21T01:32:02+00:00 fcab935a0f449246380480613ac0896e0b90a0d8

naming 2015-07-20T00:52:26+00:00 YamaArashi shadow962@live.com 2015-07-20T00:52:26+00:00 1d86932cc9c38815434409f07d14c2bfe4e7a836

fix variable naming 2015-07-18T15:17:46+00:00 YamaArashi shadow962@live.com 2015-07-18T15:17:29+00:00 fc9af362ae65d24c66b39ea7759637cc9c1f9b0a

More direction constants 2015-07-17T07:52:25+00:00 dannye corrnondacqb@yahoo.com 2015-07-17T07:52:25+00:00 fb559f1f4e0104bfc59350359a2fb82fbe88ebba facing directions, npc movement, joypad
facing directions, npc movement, joypad
No more ldh 2015-07-03T20:13:35+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-07-03T20:13:35+00:00 5d9d26bd5c64a5b11021bdd46e2e0786ddef888d

TX_ASM 2015-07-03T19:58:50+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-07-03T19:58:50+00:00 8431fa7756dace97413f4c35aaa44cd92cf5b6df

Rename/organize part 2 of 4 2015-07-03T19:38:12+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2015-07-03T19:38:12+00:00 f4a31b3e0b7ca89e14c4e3836f3d3ad15f38e5ce rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
Make Hide/Show objects more dynamic 2014-09-25T23:21:49+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2014-09-25T23:21:49+00:00 de39851f4a06da54856b1da36edf92e3ab9fb9cc be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.