pokered-fr/scripts/namerater.asm, branch adding-pokemonPokémon Rouge et Bleue (Français)Replace hardcoded name lengths with NAME_LENGTH2015-08-11T04:51:20+00:00dannyecorrnondacqb@yahoo.com2015-08-11T04:51:20+00:004aedff021786dd5c0b81d3a35f505b7aa42adddc
Replace some hardcoded data sizes2015-08-10T04:56:20+00:00dannyecorrnondacqb@yahoo.com2015-08-10T04:56:20+00:008a6d46f3d9ba4fb6939eb9ea9949f47aa8608d4a
named party menu/naming screen wram variables2015-07-13T22:40:33+00:00YamaArashishadow962@live.com2015-07-13T22:40:33+00:000066e09828265cc1cc83eca27e6be76911f187ec
Rename/organize part 2 of 42015-07-03T19:38:12+00:00U-Daniel-PC\Danielcorrnondacqb@yahoo.com2015-07-03T19:38:12+00:00f4a31b3e0b7ca89e14c4e3836f3d3ad15f38e5ce
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
Commented more sprite and map code2014-09-13T07:50:56+00:00YamaArashishadow962@live.com2014-09-13T07:50:56+00:000c916aea3353ed1bf2750be403b0da9ea0b922d4
Labelled and commented mostly sprite-related things2014-09-10T03:55:19+00:00YamaArashishadow962@live.com2014-09-10T03:55:19+00:0091793015e53dbed09576f825d39e71bc59bf90a5
Labelled many functions/variables2014-08-09T05:39:13+00:00YamaArashishadow962@live.com2014-08-09T05:39:13+00:0059f0507e4cd0693eb89f5ab3e44cb3c442666140
Use monster struct macros in wram. Rename related labels for consistency.2014-06-14T11:12:40+00:00yenatchyenatch@gmail.com2014-06-14T11:12:40+00:0053ae0e93fad9f4c3eaef92f102b1eeb531e59d68
Remove most static wram addresses. Use labels instead.2014-05-27T05:04:39+00:00yenatchyenatch@gmail.com2014-05-26T21:04:56+00:0040c17c906b2b3f65b3b04b1933b90238a7ac5566
For unknown addresses, use "w<address>".
Label overleads are still an issue.
For unknown addresses, use "w<address>".
Label overleads are still an issue.