pokered-it/data/mapObjects, branch master Pokémon Rossa e Blu (Italiano) Remove the last address comments 2016-06-12T07:19:44+00:00 dannye corrnondacqb@yahoo.com 2016-06-12T07:19:19+00:00 a51037eeeedb03e29d8675626018cf02750882fa except for wram.asm and sram.asm also delete unused yellow file
except for wram.asm and sram.asm
also delete unused yellow file
remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

Merge branch 'master' of https://github.com/pret/pokered 2016-06-10T00:45:02+00:00 pikalaxalt PikalaxALT@gmail.com 2016-06-10T00:45:02+00:00 a2f7701f3441c71b0734a28d44168576f6f28716

Remove the Beach House option. 2016-06-08T05:55:55+00:00 IIMarckus iimarckus@gmail.com 2016-06-08T05:55:55+00:00 674b4dcc4aabde8b5556c0ed32383c32b11a4f0e

TX_SFX_KEY_ITEM and `mapconst` macro 2016-05-30T13:08:40+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-30T13:08:40+00:00 0d687ba25ae223f6de2c69d46fd1c3df6ad52da3

Remove the last remaining IF DEF(_YELLOW) 2016-05-13T22:00:38+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-13T22:00:38+00:00 3fe60f77935c0891bae2a10184ec85f0ca066111

Fewer underscores in constants 2015-12-15T04:09:30+00:00 dannye corrnondacqb@yahoo.com 2015-12-15T04:09:30+00:00 351146024bdd386c328af0f2abdb04e728e4c133

No more $C8 2015-08-10T16:09:16+00:00 dannye corrnondacqb@yahoo.com 2015-08-10T16:09:16+00:00 dfc152d667e3695f83eb0fbabb839b0fad275ceb Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
A few missed object constants 2015-07-19T04:39:29+00:00 dannye corrnondacqb@yahoo.com 2015-07-19T04:39:29+00:00 006507ed53349ce932681b1a40995b12d4ebf999

Fix object constant names 2015-07-19T03:36:22+00:00 dannye corrnondacqb@yahoo.com 2015-07-19T03:36:22+00:00 4452acb021873affd95c92f096d0b1b9e8b50e7a swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89