pokered-it/gfx/tilesets, branch master Pokémon Rossa e Blu (Italiano) Begin decompiling Rote Edition 2017-01-07T05:33:59+00:00 einstein95 einstein95@users.noreply.github.com 2017-01-07T05:33:59+00:00 212eb2102c9b825a1a66746e1d19653675cd9780

Remove the Beach House option. 2016-06-08T05:55:55+00:00 IIMarckus iimarckus@gmail.com 2016-06-08T05:55:55+00:00 674b4dcc4aabde8b5556c0ed32383c32b11a4f0e

Add the beach house tileset. 2014-10-17T17:13:22+00:00 IIMarckus iimarckus@gmail.com 2014-10-17T17:13:22+00:00 16ad16302e0c5ee116c697454cb98a62cf0bb58b

Remove redundant dimensions in image filenames. 2014-05-30T08:30:10+00:00 yenatch yenatch@gmail.com 2014-05-30T08:30:10+00:00 188ac8a9b4816dd98df0108314e58885c3b07452

Fix tile padding for house and ship_port tileset graphics. 2014-04-05T20:53:25+00:00 yenatch yenatch@gmail.com 2014-04-05T20:53:25+00:00 05c58eaa706a76e568faf7801a6156e4e7afbdf6

Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05T20:41:36+00:00 yenatch yenatch@gmail.com 2014-04-05T20:41:36+00:00 01888c742d6d748d56757de9a54b9f8d590b5205 All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
Name the tilesets and give them constants. 2014-04-04T02:46:39+00:00 yenatch yenatch@gmail.com 2014-04-04T02:27:59+00:00 8a106a2c6124ce4782584d3c369b0f16ea463103 Also clean up the tileset macro and remove placeholders/redundant files.
Also clean up the tileset macro and remove placeholders/redundant files.
give consistency to map names 2013-09-16T16:10:26+00:00 U-Fish-PC\Daniel corrnondacqb@yahoo.com 2013-09-16T16:10:26+00:00 5537897109c43381c222fcab96b2db3b9d3ffe7d

* analyzed assembly related to handling sprites 2013-03-17T21:54:12+00:00 Mr Wint MrWint42@gmail.com 2013-03-17T21:54:12+00:00 c5ab38099e2212a3ba42e27dbd76887987bfa0b2 * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
extract .tilecoll files 2012-01-19T11:12:44+00:00 Bryan Bishop kanzure@gmail.com 2012-01-19T11:12:44+00:00 883ea518ff80dd60a13408854bd922c58280623a hg-commit-id: 79e6ba077076
hg-commit-id: 79e6ba077076