pokered, branch adding-pokemon Pokémon Red and Blue Add Devolve Stone 2016-08-08T20:35:13+00:00 dannye corrnondacqb@yahoo.com 2016-08-08T20:35:13+00:00 fe02309fe38d8be4f0a087c63ca7d63cc9cab859 rolls back Pokemon to their pre-evolution without degenerating stats
rolls back Pokemon to their pre-evolution without degenerating stats
Adding Glaceon test 2016-08-08T19:22:18+00:00 dannye corrnondacqb@yahoo.com 2016-08-08T19:22:18+00:00 33ea880aa4f408624b967d4ab811c477e6a76784 An example to show adding a second new Pokemon and a new evolution item in pokered
An example to show adding a second new Pokemon and a new evolution item in pokered
Adding Leafeon test 2016-08-08T16:00:48+00:00 dannye corrnondacqb@yahoo.com 2016-08-08T15:49:19+00:00 c7ce0a95184784f029779426611324ff84f2ef12 An example to show adding a new Pokemon in pokered
An example to show adding a new Pokemon in pokered
Split macros.asm 2016-07-31T18:04:04+00:00 dannye corrnondacqb@yahoo.com 2016-07-31T18:04:04+00:00 032f961ef26a94caf385f6d5ae5823a0066d4d66

Replace unnecessary tabs with spaces 2016-07-28T03:33:48+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T03:33:48+00:00 52bb07ca18f5475eb9a11c69bf8fee75bcb1abff

Redo audio header macro 2016-07-28T03:08:13+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T03:08:13+00:00 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6

Add warnings about music/sfx macro usage 2016-07-28T01:57:46+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T01:57:46+00:00 dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 These are not game limitations, just restrictions for the macros to behave properly
These are not game limitations, just restrictions for
the macros to behave properly
Macros to automate music and sound effect headers 2016-07-28T01:21:56+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T01:21:56+00:00 4992ae2233d55a045e5e6803bc76972704c1a082

Fix music channel numbering 2016-07-28T01:19:59+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T01:19:59+00:00 9984527c2c40cf3e08625098c5ad353f0daaf554 same as previous, but for songs instead of sound effects
same as previous, but for songs instead of sound effects
Fix sound effect channel numbering 2016-07-28T00:30:57+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T00:30:57+00:00 84c7985e67b0838fce04e49a0916aa5a873131b3 mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'