pokered, branch expand-tilesetPokémon Red and BlueExpand ow tileset by 25 tiles2017-01-07T03:28:03+00:00dannyecorrnondacqb@yahoo.com2017-01-07T03:28:03+00:00e51fa8ba7aefc6319a3947f8d053776c734d5c5a
split bank 1 into files2016-09-18T01:17:57+00:00YamaArashishadow962@live.com2016-09-18T01:17:57+00:00c2381bb3e624e966c323610df762a299468a1728
pull some bank 1 code out of main.asm2016-09-18T00:37:32+00:00YamaArashishadow962@live.com2016-09-18T00:37:32+00:006f1ac06e03cd046f61fb2370ff7379a29932bbb1
name text destination pointer variable2016-09-11T09:01:37+00:00YamaArashishadow962@live.com2016-09-11T09:01:37+00:0046a94c63fc287e7290502776d02648476bc44171
Continuing the source-level documentation of roughly where trainers can be found2016-09-04T19:31:59+00:00Summatesummate@gmx.com2016-09-04T19:31:59+00:000eedb406081791c9ffb6309cda25259ee011682e
Replace unnecessary tabs with spaces2016-07-28T03:33:48+00:00dannyecorrnondacqb@yahoo.com2016-07-28T03:33:48+00:0052bb07ca18f5475eb9a11c69bf8fee75bcb1abff
Add warnings about music/sfx macro usage2016-07-28T01:57:46+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:57:46+00:00dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07
These are not game limitations, just restrictions for
the macros to behave properly
These are not game limitations, just restrictions for
the macros to behave properly
Macros to automate music and sound effect headers2016-07-28T01:21:56+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:21:56+00:004992ae2233d55a045e5e6803bc76972704c1a082