pokered/audio/headers/sfxheaders1.asm, branch give-all-monsPokémon Red and BlueRedo audio header macro2016-07-28T03:08:13+00:00dannyecorrnondacqb@yahoo.com2016-07-28T03:08:13+00:005207a14af34f9b84a9e40cc1d4988a0858a4a4e6
Add warnings about music/sfx macro usage2016-07-28T01:57:46+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:57:46+00:00dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07
These are not game limitations, just restrictions for
the macros to behave properly
These are not game limitations, just restrictions for
the macros to behave properly
Macros to automate music and sound effect headers2016-07-28T01:21:56+00:00dannyecorrnondacqb@yahoo.com2016-07-28T01:21:56+00:004992ae2233d55a045e5e6803bc76972704c1a082
Fix sound effect channel numbering2016-07-28T00:30:57+00:00dannyecorrnondacqb@yahoo.com2016-07-28T00:30:57+00:0084c7985e67b0838fce04e49a0916aa5a873131b3
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'