pokered/audio/headers/sfxheaders3.asm, branch master Pokémon Red and Blue Use generic names for noise instruments 2019-07-28T22:29:35+00:00 dannye 33dannye@gmail.com 2019-07-28T22:29:35+00:00 6574881cdac656d23697be57ab048c90b0969949 coming up with satisfactory names is hard, besides this will improve compatibility with crystal
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
Update audio macro names 2019-07-28T04:21:39+00:00 dannye 33dannye@gmail.com 2019-07-28T04:21:39+00:00 20c4116788d4d29b14c85ffce77e65faf89716b7 change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Redo audio header macro 2016-07-28T03:08:13+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T03:08:13+00:00 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6

Macros to automate music and sound effect headers 2016-07-28T01:21:56+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T01:21:56+00:00 4992ae2233d55a045e5e6803bc76972704c1a082

Fix sound effect channel numbering 2016-07-28T00:30:57+00:00 dannye corrnondacqb@yahoo.com 2016-07-28T00:30:57+00:00 84c7985e67b0838fce04e49a0916aa5a873131b3 mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
remove address comments 2016-06-12T00:24:04+00:00 YamaArashi shadow962@live.com 2016-06-12T00:24:04+00:00 7f34e28f242ee4d0caba0bd96b040811dcb86c50

Unify audio bank references 2015-07-22T15:22:46+00:00 dannye corrnondacqb@yahoo.com 2015-07-22T15:22:46+00:00 a6f04b434980f2176cb275a7c3ba50d5cbcd6ace 2→1 8→2 1f→3
2→1
8→2
1f→3