pokered/constants.asm, branch adding-pokemon Pokémon Red and Blue Split macros.asm 2016-07-31T18:04:04+00:00 dannye corrnondacqb@yahoo.com 2016-07-31T18:04:04+00:00 032f961ef26a94caf385f6d5ae5823a0066d4d66

sync text 2016-06-12T17:11:31+00:00 YamaArashi shadow962@live.com 2016-06-12T17:11:31+00:00 3a6a300da48c98ab844ddc4d209abf51adf2aa44

TX_SFX_KEY_ITEM and `mapconst` macro 2016-05-30T13:08:40+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-30T13:08:40+00:00 0d687ba25ae223f6de2c69d46fd1c3df6ad52da3

Use rgbasm -D in the makefile. 2016-02-17T20:33:01+00:00 yenatch yenatch@gmail.com 2016-02-17T20:33:01+00:00 b852fe5b421fecd2b75c85bf5da926dd878434c0

No more wram_constants.asm 2015-08-31T03:05:50+00:00 dannye corrnondacqb@yahoo.com 2015-08-31T03:04:08+00:00 5facf8377aeda68cb3fca389cb1784cf9c2d406b unfortunately, this means manually declaring the wEnemyMon1 party struct
unfortunately, this means manually declaring the wEnemyMon1 party struct
move event macros to separate file 2015-07-21T05:11:59+00:00 YamaArashi shadow962@live.com 2015-07-21T05:11:59+00:00 cbcdb2ec2a013beba4f321988e393419a8eed10e

enumerate events 2015-07-21T01:32:26+00:00 YamaArashi shadow962@live.com 2015-07-21T01:32:02+00:00 fcab935a0f449246380480613ac0896e0b90a0d8

Merge branch 'master' of https://github.com/dannye/pokered 2014-10-21T00:56:21+00:00 IIMarckus iimarckus@gmail.com 2014-10-21T00:56:21+00:00 5459477ecd3c60342f31881343bc921b41b94eb0

Kill version.asm. 2014-10-17T08:42:32+00:00 IIMarckus iimarckus@gmail.com 2014-10-17T08:42:32+00:00 a3d3f8324a670aad8bf1348b65192544c8ab2d9f

Make Hide/Show objects more dynamic 2014-09-25T23:21:49+00:00 U-Daniel-PC\Daniel corrnondacqb@yahoo.com 2014-09-25T23:21:49+00:00 de39851f4a06da54856b1da36edf92e3ab9fb9cc be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.