pokered/constants/music_constants.asm, branch master Pokémon Red and Blue Add comments associating constants with data, and identify some more data 2020-07-20T16:31:35+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-20T16:23:31+00:00 69788c536b70060c58136b07fb3a615b285de99c

Make suggested changes from review 2020-07-04T04:37:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-04T04:37:10+00:00 7e92d5ba8c7d7c255a49bce76239ec12d6398cef

Organize macros/ like pokecrystal 2020-07-03T20:37:47+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T20:37:47+00:00 9878f01e29b1443d6c894c1332cbf381fa12646e While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Make suggested edits: 2020-07-03T19:57:35+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T19:57:35+00:00 ccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
Reorganize constants/ 2020-07-03T16:44:47+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-03T16:44:47+00:00 c9c59dc34323a5e0b1886db5f845c8d41620826e To do: add comments associating constants with data and code
To do: add comments associating constants with data and code
Update labels to match new audio macro names 2019-08-17T19:47:16+00:00 dannye 33dannye@gmail.com 2019-08-17T19:40:34+00:00 969b43d443090da42a4d0d73129298f6b6d69d5a and synchronize engine_2 and engine_3 with engine_1
and synchronize engine_2 and engine_3 with engine_1
Use generic names for noise instruments 2019-07-28T22:29:35+00:00 dannye 33dannye@gmail.com 2019-07-28T22:29:35+00:00 6574881cdac656d23697be57ab048c90b0969949 coming up with satisfactory names is hard, besides this will improve compatibility with crystal
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
Typo: SFX_POKEFLUE → SFX_POKEFLUTE 2017-05-08T07:54:20+00:00 dannye corrnondacqb@yahoo.com 2017-05-08T07:54:20+00:00 e9f33ce19c3f573cc7fb312d6869e711d5d9de4f

commented audio code 2015-08-09T05:32:44+00:00 YamaArashi shadow962@live.com 2015-08-09T05:32:44+00:00 2b018159997e3b580efd114ff4e3548a0de3cbc5

Unify audio bank references 2015-07-22T15:22:46+00:00 dannye corrnondacqb@yahoo.com 2015-07-22T15:22:46+00:00 a6f04b434980f2176cb275a7c3ba50d5cbcd6ace 2→1 8→2 1f→3
2→1
8→2
1f→3