While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
To do: add comments associating constants with data and code
and synchronize engine_2 and engine_3 with engine_1
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2→1 8→2 1f→3