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<title>pokered/data/mapObjects, branch adding-pokemon</title>
<subtitle>Pokémon Red and Blue</subtitle>
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<entry>
<title>Remove the last address comments</title>
<updated>2016-06-12T07:19:44+00:00</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2016-06-12T07:19:19+00:00</published>
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<content type='text'>
except for wram.asm and sram.asm
also delete unused yellow file
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<pre>
except for wram.asm and sram.asm
also delete unused yellow file
</pre>
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</entry>
<entry>
<title>remove address comments</title>
<updated>2016-06-12T00:24:04+00:00</updated>
<author>
<name>YamaArashi</name>
<email>shadow962@live.com</email>
</author>
<published>2016-06-12T00:24:04+00:00</published>
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</entry>
<entry>
<title>Merge branch 'master' of https://github.com/pret/pokered</title>
<updated>2016-06-10T00:45:02+00:00</updated>
<author>
<name>pikalaxalt</name>
<email>PikalaxALT@gmail.com</email>
</author>
<published>2016-06-10T00:45:02+00:00</published>
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</entry>
<entry>
<title>Remove the Beach House option.</title>
<updated>2016-06-08T05:55:55+00:00</updated>
<author>
<name>IIMarckus</name>
<email>iimarckus@gmail.com</email>
</author>
<published>2016-06-08T05:55:55+00:00</published>
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<entry>
<title>TX_SFX_KEY_ITEM and `mapconst` macro</title>
<updated>2016-05-30T13:08:40+00:00</updated>
<author>
<name>pikalaxalt</name>
<email>PikalaxALT@gmail.com</email>
</author>
<published>2016-05-30T13:08:40+00:00</published>
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<entry>
<title>Remove the last remaining IF DEF(_YELLOW)</title>
<updated>2016-05-13T22:00:38+00:00</updated>
<author>
<name>pikalaxalt</name>
<email>PikalaxALT@gmail.com</email>
</author>
<published>2016-05-13T22:00:38+00:00</published>
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<entry>
<title>Fewer underscores in constants</title>
<updated>2015-12-15T04:09:30+00:00</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2015-12-15T04:09:30+00:00</published>
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</entry>
<entry>
<title>No more $C8</title>
<updated>2015-08-10T16:09:16+00:00</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2015-08-10T16:09:16+00:00</published>
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<content type='text'>
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
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<pre>
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
</pre>
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</entry>
<entry>
<title>A few missed object constants</title>
<updated>2015-07-19T04:39:29+00:00</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2015-07-19T04:39:29+00:00</published>
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</entry>
<entry>
<title>Fix object constant names</title>
<updated>2015-07-19T03:36:22+00:00</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2015-07-19T03:36:22+00:00</published>
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<id>4452acb021873affd95c92f096d0b1b9e8b50e7a</id>
<content type='text'>
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
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<pre>
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
</pre>
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</content>
</entry>
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